It’s CHRIIIIISTMAS! (or it will be soon)
And there are new and exciting engines crawling out of the woodwork left, right and center.
First up, Ricky Grove has written a piece on persuading the Unreal Engine 3 editor to work, both with Gears of War (fail) and Unreal Tournament 3 (pass). It’s an interesting read, and includes links to some great resources too. I’ve had a look at the U3 editor myself, and there’s some real power in there.
Secondly, Cinemassively points us to this Machinima trailer for Pirates of the Burning Sea. Very impressive stuff - nice swashbuckling swordfighting animation, some truly awesome ship combat, and what looks a lot like a lipsynched character. I forsee a lot of pirate Machinima coming out, probably starting with the PotBS open beta, which will open on December 7th.
So that’s four engines at least we need to cover: Halo 3, Source, Unreal 3 and PotBS, plus the updated Moviestorm tutorial. We’ll be getting into those in the new year.
Of course, time is always an issue. Just out of interest - would any of our noble readers be interested in a subscription-based service, where we promise to deliver MfD-the-book-quality content every month or so, in exchange for a small number of your pennies? It’s no more than an idea at this point, but it would potentially allow us to spend more time developing quality Machinima tutorials.