I know Hugh said we’d be going quiet for a wee while, but I had to make a quick post when I saw this: the Havoc physics engine (which is the physics engine behind all the games that tout realistic physics as one of their selling points) will be released for free in May.
Now, this is not the quantum-shift for the machinima world that you might at first think. Make no mistake - Havoc is a stunningly complex beast. It’s effectively a code library on which to build game engines. It’s unlikely to see much use in the machinima world, even from the hardest of hardcore hackers. Nonetheless, you never know. The community has surprised us before, and it’ll do so again. Maybe a dazzlingly clever use of this free physics toolkit will be the next way they do so. So, I’m doing my civic duty and posting about the imminent release of the code, just in case somebody far clever than me is reading and gets inspired. Fingers crossed.
Via kotaku - thanks to Chris Ollis for bringing this to our attention in the first place.