As many people may know, I’m not a huge fan of Second Life’s graphical capabilities, despite its advantages for Machinima creators. However, slowly, slowly its faults are getting fixed, and today another one has (sort of) fallen - shadows.
Normally, nothing in Second Life casts shadows, making it look, well, kinda flat. But apparently, there’s a new ultra-experimental renderer for Second Life which enables dynamic shadows.
It might b0rk your PC, of course. But it might also help you get shadows into your SL films, which are stunningly important for mood. Hurrah!