As many people may know, I’m not a huge fan of Second Life’s graphical capabilities, despite its advantages for Machinima creators. However, slowly, slowly its faults are getting fixed, and today another one has (sort of) fallen - shadows. Normally, nothing in Second Life casts shadows, making it look, well, kinda flat. But apparently, there’s a new ultra-experimental renderer for Second Life which enables dynamic shadows. It might b0rk your PC, of course.
Yep, it’s coming! To be precise, it’s coming on the 1st November 2008 At Eyebeam in New York City. More details as soon as.
It’s already been blogged by Mike Jones and by Bllius too, so our apologies for the duplication to anyone reading this through the machinifeed, but Celtx hit version 1.0 only a few short hours ago. Celtx, for those who’ve somehow missed it, is one of those astonishing free tools that beats the competition into a bloody pulp, even when the competition is a rather expensive industry-standard tool. Celtx is a scriptwriting tool - a sort of word processor for screenwriters - but it’s so much more than that.
Rarely has the category Machinima For Dummies Recommends been so appropriate. Phil “Overman” Rice’s music video for Radiohead’s Bodysnatchers is a brilliant example of the power of machinima and anymation. It’s hard to imagine any other technique that would have allowed a film like this to have been made, and Phil has taken full advantage of Second Life, Moviestorm and a whole pallete-full of other packages to produce what is, for my money, one of the best pieces of pure, sensuous the-sky-is-no-longer-the-limit machinima that’s ever been released.
Well, it’s the end of Gnomic Utterance Week, but I’ve got too many left. So, three for the price of one today. Agree? Disagree? Giraffes? Comment below. The difference between a Hollywood production and a Strange Company production is that on the latter, there’s no-one the director can’t ignore. Oh, and the budget. Do you know best? Do you have better ideas for your film than anyone else? Really?
As Overman has already mentioned, I’ve set up a Google Calendar which is intended to be specific to Machinima (and Anymation). You can subscribe to the feed for the calendar using any compatible calendaring tool, or just do a search on public calendars for “machinima” if you use Google Calendar. You can also embed the calendar on your website or in a blog post if you’d like to. I’ve added it to the sidebar on this site.
Gaining an audience is a craft, not a crapshoot.
Films don’t spread because people love them. Films spread because people talk about them.
If you’ve discussed a movie idea with friends, you’ve done market research. If you’ve shown an unfinished film to your Significant Other and asked what they think, you’ve convened a focus group.
In their seemingly-neverending quest to scoop up everyone from the machinima community that Short Fuze haven’t yet employed, Bioware have just employed Rob and Zach from Half-Life 2 uber-machinima team Lit Fuze Films. Our heart-felt congratulations to both of them. We’ve been huge admirers of Lit Fuze for some time now (as evidenced by our rather pathetic fanboy-like adulation when we finally got to meet the guys at Machinima Europe).