"Machinima Grows Up" - 3DWorld Magazine Issue 104

Hancock fans might like to note that Hugh is interviewed in the June 08 issue of 3DWorld Magazine, along with several other machinima superstars such as Phil Rice, Paul Marino and Leo Lucien-Bay. The article is a very good one, and has a much higher accuracy-to-nonsense ratio than most articles on machinima that make their way into the mainstream press. It’s also interesting to read an explanation of machinima from the point of view of hardcore 3D artists.

Read more →

Hugh proved wrong

One of the great joys of being a filmmaker is that all the rules can be broken. For many years I’ve been saying that there’s not a lot of point shooting a film in Machinima that you could shoot in real life. If you’ve got the locations, the people and the cameras, it’s faster and easier to shoot IRL. Sam Goldwater just proved I’m totally talking rubbish there. “Monad” is his wonderful dystopian story about virtual worlds and personal separation.

Read more →

WoW News Roundup

A few pieces of news for the Azerothians in our midst: Uber-Machinimator Baron Soosden has been hired by the venerable Machinima site Machinima.com. He’ll be acting as Community Manager there, and also producing new Machinima for them - at least one new series, apparently. Full post here. There’s another feature-length Machinima piece on the horizon: MMMovie has released their first 10 minutes. It’s a pretty good piece, with great writing and voice acting, in a very “Scary Movie” style - I laughed quite a bit.

Read more →

Second Life CEO steps down

Philip Rosedale, the founder of Linden Lab (the makers of Second Life) , will step down as CEO. Rosedale is quick to confirm that his work with Linden Lab will continue, so this is more of a “step sideways” than a “step down”. A lot of changes and disruption recently among the familiar Linden faces. What repercussions this will all have for Second Life remains to be seen. Via Massively and LinuxInsider

Read more →

Apologies for the downtime

That was not the best time for our longterm trackback problem to blossom into a full-fledged Denial of Service. Still, we seem to have fixed it now, I hope. Apologies for the breakdown in service.

Read more →

RIP Peter Rasmussen

This is the worst news I’ve ever reported in a blog post. Peter Rasmussen, director of “Rendevous”, “Killer Robot” and “Stolen Life”, has died. I held Peter in great regard both as a friend, a colleague and an extraordinarily talented filmmaker. Everyone involved in Machinima is lessened by this loss.

Read more →

Second Life Lipsynch

And it’s another Second Life post. Damn you people, stop creating clever stuff! One of the huge downsides of Second Life for a while has been the lack of lipsynching - there’s a fake you can do by playing a video on the face, but that’s about it. However, MM Alder has recently released a new tool which offers limited 3D “lip flap” - no phoneme recognition (voice recognition-based lipsynch) or even Half Life-style volume-controlled lipsynch, but at least it does give simple 3D mouth movement when a character is talking.

Read more →

The fat lady sings loud and proud for Stage 6

I’m not doing a very good job of taking some quiet time, am I? Still, this one definitely deserves a post. It’s sad news, but it seems to be true: Stage 6 is shutting down. Stage 6 is one of the premier choices for top-quality (divx) video hosting. It’s popular throughout the machinima world, but World Of Warcraft machinimators in particular are absolutely in love with it. The loss of this site is going to be a major blow.

Read more →

Havoc physics engine free for personal use

I know Hugh said we’d be going quiet for a wee while, but I had to make a quick post when I saw this: the Havoc physics engine (which is the physics engine behind all the games that tout realistic physics as one of their selling points) will be released for free in May. Now, this is not the quantum-shift for the machinima world that you might at first think. Make no mistake - Havoc is a stunningly complex beast.

Read more →

Quiet time

You may have noticed we’ve gone a bit quiet. This isn’t because the Machinima world has suddenly stopped, or we’ve dropped dead, or decided to stop writing. Far from it. We’re just taking a short break. Johnnie’s working like a mad thing over at Moviestorm, whilst I’m taking some time off after four and a half (!) years of BloodSpell. But we’ll be back soon. See you then.

Read more →