BloodSpell: the feature-length version is now available

We interrupt your regular MfD for this news… The feature-length cut of BloodSpell is now available for viewing. This is a full feature film, made in Machinima using Neverwinter Nights, that took us (by which I mean me and a crew of about 25 other people coming in and out) four years to make. It has been featured on the BBC, Suicide Girls, Boingboing, USA Today’s blogging site, in the Guardian, the Telegraph, SFX magazine, and more.

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A quote in a recent magazine

I’ve just learned that I’m quoted in a recent magazine (I’m not going to go into more details until I’ve tracked down what happened) being less than enthusiastic about Microsoft’s Machinima rules, after the meeting that Fred and I had with them. I don’t recall the interview, and I don’t recall the context in which I might have said things, but I’m rather surprised that I was quoted as anything other than enthusiastic about Microsoft’s response to Machinima after that initial meeting.

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If you're reading this...

You are very much invited to the BloodSpell Launch Party, happening in Second Life this weekend. Oh, and you are also very welcome to check out the BloodSpell feature film, coming on Sunday, too!

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Mini Book review: Setting Up Your Shots

Matt Kelland (he of Short Fuze and Moviestorm fame) lent me a book the other day called Setting Up Your Shots (Jeremy Vineyard & Jose Cruz, Michael Wiese 2000, ISBN 0-941188-73-6, buy from Amazon.com or Amazon.co.uk). It’s a fantastic book for a filmmaker, covering over a hundred classic shots and camera moves. The great thing about it is that, to accompany Vineyard’s excellent and non-nonsense descriptions of each shot, professional storyboard artist Cruz has provided an illustration of the technique in use.

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New Game Content Usage Rules!

The new version of the Microsoft Game Content Usage Rules are out, out, out! You can read them here - I’ll write a longer post on them once I’m back from the Festival fully, but the short version is that I’m quite impressed. The fanfic problem is fixed, the audio and Creative Commons issues are solved, and there’s a direct contact email for questions. (For those of you who may be wondering - no, I’m still trying to get hold of Blizzard to have a similar discussion…

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Machinima Europe winners

Free Pixel has the Machinima Europe award winners

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Interview with Hugh and Johnnie over at WoWInsider

World of Warcraft mega-blog WoWInsider has an interview with Hugh and Johnnie, talking about the book, BloodSpell’s upcoming feature release, and the Machinima Europe festival. It’s huge and hopefully interesting - enjoy!

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Machinima Europe Festival Programme

The programme for the European Machinima Festival is now available. You can grab the PDF from this site. We’re really looking forward to the Festival now. If you’re planning on attending, please do pop by and say hello!

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Trailers and Machinima

I’ve been thinking about trailers - as you do. (Well, actually, if you’ve got a feature film coming out that took four years of your life to make, yes, you do!). Now, I and other Machinima creators have tended to go one of two ways with trailers: Release them well before the release of the film, usually whilst you’re still in production or, Don’t have one. Option 1) is definitely a bad idea.

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Machinima for Dummies at the Machinima Europe festival

So we’re going to be doing a whole bunch of things at the Machinima Europe festival! Here’s a quick summary of the MfD team’s appearances: Friday This is the Schools day, not a public day. Hugh and Johnnie will be running half-hour presentations of the best of Machinima through the day. Saturday 12:00 - 13:00 : Tools for Machinima. Hugh chairs a discussion with Friedrich Kirschner of MovieSandbox, Matt Kelland of Moviestorm and John Martin of IClone on Machinima tools.

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