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    <title>Machinima for Dummies: First step toward an open Second Life server</title>
    <link>http://www.machinimafordummies.com/articles/2007/09/29/first-step-toward-an-open-second-life-server</link>
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    <description>Blogging the writing of  "Machinima For Dummies"</description>
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      <title>First step toward an open Second Life server</title>
      <description>&lt;p&gt;Well, this is exciting! A tip from the inimitable &lt;a href="http://moomoney.wordpress.com/"&gt;Moo Money&lt;/a&gt; at yesterday&amp;#8217;s Machinima Talk event led me to &lt;a href="http://opensimulator.org"&gt;Opensimulator.org&lt;/a&gt;, which appears to be a fairly successful attempt to build an open-source, publically-runnable Second Life server. &lt;/p&gt;

&lt;p&gt;As we mention in the book, having the ability to run an SL server locally will make a huge difference in terms of its usability for Machinima creation. (For those who haven&amp;#8217;t heard, we find Second Life interesting and potentially great for Machinima, but it does have a LOT of problems as a Machinima platform right now.) &lt;/p&gt;

&lt;p&gt;Being able to run Second Life as a local service on your own hardware will substantially change the SL Machinima game. It&amp;#8217;ll take network latency out of the equation, mean that you won&amp;#8217;t have to pay for land on which to shoot, give you total control of your environment, theoretically allow you to run computer-controlled avatars - basically give you all the advantages of both Second Life and a LAN-based game, combined. &lt;/p&gt;

&lt;p&gt;OpenSimulator doesn&amp;#8217;t seem to be there yet - it&amp;#8217;s still in alpha testing, and the site says &amp;#8220;Some stuff works, a lot doesn&amp;#8217;t&amp;#8221; - but there&amp;#8217;s clearly a lot of development going on, and there are publically-accessible servers running. Something to keep an eye on. &lt;/p&gt;</description>
      <pubDate>Sat, 29 Sep 2007 12:20:00 +0100</pubDate>
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      <author>Hugh "Nomad" Hancock</author>
      <link>http://www.machinimafordummies.com/articles/2007/09/29/first-step-toward-an-open-second-life-server</link>
      <category>News</category>
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      <title>"First step toward an open Second Life server" by Overman</title>
      <description>&lt;p&gt;I agree, this is HUGE.  And to elaborate on the &amp;#8220;computer-controlled avatars&amp;#8221; bit, yeah since the client software is already open source, that means (theoretically, at least) someone could engineer a client BOT actor&amp;#8230; one which would (hopefully) not work properly in the public grid, but would be able to break some rules in the safe confines of a private grid in order to function.  It could very well be, though, that this isn&amp;#8217;t even necessary, given that the script language already built into the SL world is so powerful.&lt;/p&gt;

&lt;p&gt;I&amp;#8217;m going to attempt to set up a private grid on a LAN w/ the MYSQL backend some time before the end of the year; I&amp;#8217;ll report back here and on my blog with results.&lt;/p&gt;</description>
      <pubDate>Sun, 30 Sep 2007 19:18:10 +0100</pubDate>
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      <link>http://www.machinimafordummies.com/articles/2007/09/29/first-step-toward-an-open-second-life-server#comment-11459</link>
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      <title>"First step toward an open Second Life server" by Johnnie Ingram</title>
      <description>&lt;p&gt;Now we&amp;#8217;re talking!&lt;/p&gt;

&lt;p&gt;I knew that it was only a matter of time before the open-source community did clever things with SL. This is going to open up SL machinima creation for a lot of people - expect to see the impressive and the shiny very soon.&lt;/p&gt;</description>
      <pubDate>Sat, 29 Sep 2007 13:41:12 +0100</pubDate>
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      <link>http://www.machinimafordummies.com/articles/2007/09/29/first-step-toward-an-open-second-life-server#comment-11458</link>
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