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    <title>Machinima for Dummies: A quote in a recent magazine</title>
    <link>http://www.machinimafordummies.com/articles/2007/10/20/a-quote-in-a-recent-magazine</link>
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      <title>A quote in a recent magazine</title>
      <description>&lt;p&gt;I&amp;#8217;ve just learned that I&amp;#8217;m quoted in a recent magazine (I&amp;#8217;m not going to go into more details until I&amp;#8217;ve tracked down what happened) being less than enthusiastic about Microsoft&amp;#8217;s Machinima rules, after the meeting that Fred and I had with them. &lt;/p&gt;

&lt;p&gt;I don&amp;#8217;t recall the interview, and I don&amp;#8217;t recall the context in which I might have said things, but I&amp;#8217;m rather surprised that I was quoted as anything other than enthusiastic about Microsoft&amp;#8217;s response to Machinima after that initial meeting. I think it was &lt;a href="http://www.machinimafordummies.com/articles/2007/08/31/game-content-usage-rules-from-microsoft-the-huuuuge-but-calming-post#comments"&gt;pretty clear&lt;/a&gt; that I was enthusiastic. &lt;/p&gt;

&lt;p&gt;However, let me just state for the record: with the exception of not-exactly-games people like Linden Labs, Microsoft&amp;#8217;s recent moves make them absolutely the most responsive and intelligent, not to say just generally cool, games company in their approach to Machinima by a country mile. I wish more games companies were following suit not just in releasing Machinima rules, but in then being open to discussion and negotiation with the community they&amp;#8217;re supporting. Microsoft are really leading the way on this one, and I&amp;#8217;m very impressed by them, and particularly by the work of Don McGowan, who is leading the effort. &lt;/p&gt;</description>
      <pubDate>Sat, 20 Oct 2007 01:07:42 +0100</pubDate>
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      <author>Hugh "Nomad" Hancock</author>
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