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    <title>Machinima for Dummies: New Engines for Christmas</title>
    <link>http://www.machinimafordummies.com/articles/2007/12/04/new-engines-for-christmas</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description>Blogging the writing of  "Machinima For Dummies"</description>
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      <title>New Engines for Christmas</title>
      <description>&lt;p&gt;It&amp;#8217;s CHRIIIIISTMAS! (or it will be soon)&lt;/p&gt;

&lt;p&gt;And there are new and exciting engines crawling out of the woodwork left, right and center. &lt;/p&gt;

&lt;p&gt;First up, Ricky Grove has written a piece on &lt;a href="http://machiniplex3.blogspot.com/2007/12/gears-of-war-unreal-3-1-good-game-2.html"&gt;persuading the Unreal Engine 3 editor to work&lt;/a&gt;, both with Gears of War (fail) and Unreal Tournament 3 (pass). It&amp;#8217;s an interesting read, and includes links to some great resources too. I&amp;#8217;ve had a look at the U3 editor myself, and there&amp;#8217;s some real power in there. &lt;/p&gt;

&lt;p&gt;Secondly, Cinemassively points us to this &lt;a href="http://www.massively.com/2007/12/03/cinemassively-specials-potbs-machinima-preview/"&gt;Machinima trailer for Pirates of the Burning Sea&lt;/a&gt;. Very impressive stuff - nice swashbuckling swordfighting animation, some truly awesome ship combat, and what looks a lot like a lipsynched character. I forsee a lot of pirate Machinima coming out, probably starting with the PotBS open beta, &lt;a href="http://www.burningsea.com/page/news/article&amp;amp;article_id=10483"&gt;which will open on December 7th&lt;/a&gt;. &lt;/p&gt;

&lt;p&gt;So that&amp;#8217;s four engines at least we need to cover: Halo 3, Source, Unreal 3 and PotBS, plus the updated Moviestorm tutorial. We&amp;#8217;ll be getting into those in the new year. &lt;/p&gt;

&lt;p&gt;Of course, time is always an issue. Just out of interest - would any of our noble readers be interested in a subscription-based service, where we promise to deliver MfD-the-book-quality content every month or so, in exchange for a small number of your pennies? It&amp;#8217;s no more than an idea at this point, but it would potentially allow us to spend more time developing quality Machinima tutorials. &lt;/p&gt;</description>
      <pubDate>Tue, 04 Dec 2007 15:51:00 +0000</pubDate>
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      <author>Hugh "Nomad" Hancock</author>
      <link>http://www.machinimafordummies.com/articles/2007/12/04/new-engines-for-christmas</link>
      <category>Tips and lists</category>
      <trackback:ping>http://www.machinimafordummies.com/articles/trackback/13728</trackback:ping>
    </item>
    <item>
      <title>"New Engines for Christmas" by Johnnie Ingram</title>
      <description>&lt;p&gt;Sorry about that - I&amp;#8217;ve been meaning to post since I heard the news a couple of days ago. My bad - I&amp;#8217;ve made a post about Antics v3 today (5th December 2007).&lt;/p&gt;</description>
      <pubDate>Wed, 05 Dec 2007 15:51:14 +0000</pubDate>
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      <link>http://www.machinimafordummies.com/articles/2007/12/04/new-engines-for-christmas#comment-13737</link>
    </item>
    <item>
      <title>"New Engines for Christmas" by J Purdie</title>
      <description>&lt;p&gt;I&amp;#8217;m surprised you haven&amp;#8217;t mentioned in this blog that Antics now has a free version.  Over at &lt;a href="http://www.antics3d.com" rel="nofollow"&gt;www.antics3d.com&lt;/a&gt; you can grab a copy.&lt;/p&gt;</description>
      <pubDate>Wed, 05 Dec 2007 15:31:26 +0000</pubDate>
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      <link>http://www.machinimafordummies.com/articles/2007/12/04/new-engines-for-christmas#comment-13735</link>
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