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    <title>Machinima for Dummies: Havoc physics engine free for personal use</title>
    <link>http://www.machinimafordummies.com/articles/2008/02/22/havoc-physics-engine-free-for-personal-use</link>
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      <title>Havoc physics engine free for personal use</title>
      <description>&lt;p&gt;I know Hugh said we&amp;#8217;d be going quiet for a wee while, but I had to make a quick post when I saw this: the Havoc physics engine (which is the physics engine behind all the games that tout realistic physics as one of their selling points) will be &lt;a href="http://kotaku.com/359091/havok-goes-free-in-may"&gt;released for free in May&lt;/a&gt;.&lt;/p&gt;


	&lt;p&gt;Now, this is not the quantum-shift for the machinima world that you might at first think. Make no mistake &amp;#8211; Havoc is a stunningly complex beast. It&amp;#8217;s effectively a code library on which to build game engines. It&amp;#8217;s unlikely to see much use in the machinima world, even from the hardest of hardcore hackers. Nonetheless, you never know. The community has surprised us before, and it&amp;#8217;ll do so again. Maybe a dazzlingly clever use of this free physics toolkit will be the next way they do so. So, I&amp;#8217;m doing my civic duty and posting about the imminent release of the code, just in case somebody far clever than me is reading and gets inspired. Fingers crossed.&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;Via &lt;a href="http://kotaku.com/"&gt;kotaku&lt;/a&gt; &amp;#8211; thanks to Chris Ollis for bringing this to our attention in the first place.&lt;/small&gt;&lt;/p&gt;</description>
      <pubDate>Fri, 22 Feb 2008 09:19:00 +0000</pubDate>
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      <author>Johnnie Ingram</author>
      <link>http://www.machinimafordummies.com/articles/2008/02/22/havoc-physics-engine-free-for-personal-use</link>
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      <category>Machinima For Dummies recommends</category>
      <category>havoc</category>
      <category>physics</category>
      <category>free</category>
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