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    <title>Machinima for Dummies: Hugh proved wrong</title>
    <link>http://www.machinimafordummies.com/articles/2008/04/08/hugh-proved-wrong</link>
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    <description>Blogging the writing of  "Machinima For Dummies"</description>
    <item>
      <title>Hugh proved wrong</title>
      <description>&lt;p&gt;One of the great joys of being a filmmaker is that all the rules can be broken. &lt;/p&gt;

&lt;p&gt;For many years I&amp;#8217;ve been saying that there&amp;#8217;s not a lot of point shooting a film in Machinima that you could shoot in real life. If you&amp;#8217;ve got the locations, the people and the cameras, it&amp;#8217;s faster and easier to shoot IRL. &lt;/p&gt;

&lt;p&gt;Sam Goldwater just proved I&amp;#8217;m totally talking rubbish there. &lt;/p&gt;

&lt;p&gt;&amp;#8220;Monad&amp;#8221; is his wonderful dystopian story about virtual worlds and personal separation. This is the first really modern, post-World of Warcraft social questioning film I&amp;#8217;ve seen that works, and it works marvellously. &lt;/p&gt;

&lt;p&gt;It&amp;#8217;s also just beautiful - the shooting is exquisite, the lighting is astonishing. It&amp;#8217;s the first time I&amp;#8217;ve seen a film using the HL2 characters which made me forget who they were originally. (To be fair, I&amp;#8217;ve not seen &amp;#8220;Clockwork&amp;#8221; yet). &lt;/p&gt;

&lt;p&gt;The writing&amp;#8217;s spare, startlingly realistic, and generally excellent, and the acting is first-rate - such a relief! &lt;/p&gt;

&lt;p&gt;Oh, and there&amp;#8217;s basically no reason it couldn&amp;#8217;t have been shot in real life, except that there&amp;#8217;s no way it would have looked this good. &lt;/p&gt;

&lt;p&gt;Watch. This. Now. And watch ANYTHING that Sam Goldwater does in future. &lt;/p&gt;

&lt;p&gt;&lt;a href="http://www.moddb.com/engines/3/source/news/27309/the-monad-hl2source-machinima"&gt;Watch here&lt;/a&gt;. &lt;/p&gt;</description>
      <pubDate>Tue, 08 Apr 2008 11:54:03 +0100</pubDate>
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      <author>Hugh "Nomad" Hancock</author>
      <link>http://www.machinimafordummies.com/articles/2008/04/08/hugh-proved-wrong</link>
      <category>Reviews</category>
    </item>
    <item>
      <title>"Hugh proved wrong" by kradproductions</title>
      <description>&lt;p&gt;The irony would have been lost had it been shot in RL. That is, a movie about the impact of a virtual world shot within a virtual world. A lot of meaning behind that, I think.&lt;/p&gt;</description>
      <pubDate>Wed, 16 Apr 2008 04:48:23 +0100</pubDate>
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      <link>http://www.machinimafordummies.com/articles/2008/04/08/hugh-proved-wrong#comment-33576</link>
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    <item>
      <title>"Hugh proved wrong" by serik</title>
      <description>&lt;p&gt;I think Monad could have been made in RL. And it could have been a good short on a low budget. But anyway what I feel is important to add are two things:
First: Sam (I dont know him so its just a thought.) is maybe - because of his skills - better in doing machinimas than in doing RL-shorts. So maybe Sam could not have made a better RL-short. But I am sure that there are other people who would get better results if they do it in RL instead of trying to make a machinima.
Second: After all aesthetics are a matter of taste. I think I would find an equivalent RL-short more beautiful - but thats me.&lt;/p&gt;

&lt;p&gt;But anyway I can understand why you like this machinima and I am happy to see a stylish non-action machinima. So if you read this here: Keep on the good work Sam. :-)&lt;/p&gt;</description>
      <pubDate>Wed, 09 Apr 2008 15:52:45 +0100</pubDate>
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      <link>http://www.machinimafordummies.com/articles/2008/04/08/hugh-proved-wrong#comment-33575</link>
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    <item>
      <title>"Hugh proved wrong" by Hugh "Nomad" Hancock</title>
      <description>&lt;p&gt;Actually, I&amp;#8217;m not quite sure I was wrong either. Monad really couldn&amp;#8217;t have been made IRL - sure, the setups are all simple, but there&amp;#8217;s no way it could have been made to look that good without very expensive cameras, film, lighting setups and so on. Hence, Machinima. &lt;/p&gt;</description>
      <pubDate>Wed, 09 Apr 2008 13:33:17 +0100</pubDate>
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      <link>http://www.machinimafordummies.com/articles/2008/04/08/hugh-proved-wrong#comment-33574</link>
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    <item>
      <title>"Hugh proved wrong" by Ricky Grove</title>
      <description>&lt;p&gt;I wouldn&amp;#8217;t say you were wrong exactly, I think in general your point about not shooting in machinima what you could in real life is well taken. As I recall, you also made the point in M for D that realistic characters don&amp;#8217;t play well in machinima (paraphrased). I agree and, of course, Sam just blew the hell out of the argument. Monad is a really great film for all of the reasons you point out. I like to think Clockwork is moving in the same direction, but with a different style. &lt;/p&gt;

&lt;p&gt;BTW, we&amp;#8217;ll hosting a Premiere for Monad in May and Sam will be there for a Q&amp;amp;A. Probably in Second Life. &lt;/p&gt;</description>
      <pubDate>Tue, 08 Apr 2008 19:40:32 +0100</pubDate>
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