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    <title>Machinima for Dummies: Gamers meet Byron</title>
    <link>http://www.machinimafordummies.com/articles/2008/05/01/gamers-meet-byron</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description>Blogging the writing of  "Machinima For Dummies"</description>
    <item>
      <title>Gamers meet Byron</title>
      <description>&lt;p&gt;What happens when you expose a bunch of hardcore video gamers to a 200-year-old poem? The reaction is very mixed. &lt;a href="http://www.strangecompany.org"&gt;Strange Company&amp;#8217;s&lt;/a&gt; latest machinima piece, &lt;a href="http://byron.strangecompany.org"&gt;When We Two Parted&lt;/a&gt;, is a visual interpretation of Byron&amp;#8217;s famous poem of love, loss and regret. Hugh (the co-author of this blog and the director of the piece) released it onto YouTube recently, under the &lt;a href="http://www.youtube.com/user/machinima"&gt;Machinima.com channel&lt;/a&gt;. The reaction and comments were not what he was expecting at all.&lt;/p&gt;


	&lt;p&gt;The Machinima.com You Tube channel collates and releases machinima videos by many different people, but it&amp;#8217;s fair to say that a lot of the videos are made using games such as &lt;em&gt;Halo 2&lt;/em&gt;. They&amp;#8217;re often short comedy skits, set in the world of the game in which they&amp;#8217;re produced. It&amp;#8217;s not often that subscribers to that channel are exposed to something as unashamedly arty as &lt;em&gt;When We Two Parted&lt;/em&gt;. So, what would the hordes of gamers and frag-video junkies think of Hugh&amp;#8217;s Byron interpretation? Indifference? Confusion? Not a bit of it.&lt;/p&gt;


	&lt;p&gt;The reactions were extreme. Commentators either loved or loathed the piece. There was no in-between.&lt;/p&gt;


	&lt;p&gt;&lt;strong&gt;Warning&lt;/strong&gt;: Strong language in a few of these.&lt;/p&gt;


	&lt;p&gt;The &lt;a href="http://www.youtube.com/watch?v=LRIS1A3AyyA"&gt;comments that were posted&lt;/a&gt; within just a few hours included (sic in almost all cases!):&lt;/p&gt;


	&lt;blockquote&gt;
		&lt;p&gt;I think you did a hellova jb on this. The poem was exelent and you oput it all together so beautifuly.&lt;/p&gt;
	&lt;/blockquote&gt;


	&lt;blockquote&gt;
		&lt;p&gt;wtf u suck go kill yourself&lt;/p&gt;
	&lt;/blockquote&gt;


	&lt;blockquote&gt;
		&lt;p&gt;boo you suck!! machinima dont put this stuff on here i know you guys are better than this&lt;/p&gt;
	&lt;/blockquote&gt;


	&lt;blockquote&gt;
		&lt;p&gt;Very well done. An excellent poem presented beautifully ad with a style that is reflective of the poem itself. Great job!&lt;/p&gt;
	&lt;/blockquote&gt;


	&lt;blockquote&gt;
		&lt;p&gt;This is fucking shitty. One star. I&amp;#8217;d give less, but i can&amp;#8217;t.&lt;/p&gt;
	&lt;/blockquote&gt;


	&lt;blockquote&gt;
		&lt;p&gt;boo this stinks!. I can smell the doo doo coming out of my speakers&lt;/p&gt;
	&lt;/blockquote&gt;


	&lt;blockquote&gt;
		&lt;p&gt;XD that was so awesome.&lt;/p&gt;
	&lt;/blockquote&gt;


	&lt;blockquote&gt;
		&lt;p&gt;did u made this? nice!&lt;/p&gt;
	&lt;/blockquote&gt;


	&lt;blockquote&gt;
		&lt;p&gt;just kill yourself plz&lt;/p&gt;
	&lt;/blockquote&gt;


	&lt;blockquote&gt;
		&lt;p&gt;dude ur a awesome poet&lt;/p&gt;
	&lt;/blockquote&gt;


	&lt;p&gt;And finally, the rather wonderful&lt;/p&gt;


	&lt;blockquote&gt;
		&lt;p&gt;who ever made this should stay in art &lt;span class="caps"&gt;NOT MACHINIMA&lt;/span&gt;&lt;/p&gt;
	&lt;/blockquote&gt;


	&lt;p&gt;Aside from exposing a woeful lack of basic spelling and grammer skills amongst the Halo elite, this really does expose a larger fact. As Hugh, I and several other commentators have predicted, where once there were a few people making films in games, now Machinima (as it became known) is split into many sub-communities, usually based around a specific machinima engine or game.&lt;/p&gt;


	&lt;p&gt;The thing that&amp;#8217;s of interest to me is that, in a lot of cases, these communities are not aware of each other&amp;#8217;s existence. A lot of &lt;em&gt;World Of Warcraft&lt;/em&gt; moviemakers think that machinima is &amp;#8220;Warcraft movies&amp;#8221;, and vice versa. Many &lt;em&gt;Sims 2&lt;/em&gt; moviemakers have never even encountered the word &amp;#8220;machinima&amp;#8221;. The same is true for many other groups.&lt;/p&gt;


	&lt;p&gt;Rather than bemoan the dilution and distortion of our precious artform, I&amp;#8217;m actually going to give a virtual cheer. What it means &amp;#8211; and I&amp;#8217;m not sure that any of us have really grasped this yet &amp;#8211; is that there are thousands upon thousands of people happily creating and releasing within their particular community. Not only are they not aware of us, crucially, we&amp;#8217;re not aware of them either. It means that machinima is a much more widespread technique than we normally consider it to be. It also means that the &amp;#8220;next stage&amp;#8221; of machinima, that next big step that we&amp;#8217;ve all been watching on the horizon for the past couple of years &amp;#8211; where machinima spills over into everyday computer tasks and really does enable &lt;strong&gt;anyone&lt;/strong&gt; to tell a story &amp;#8211; is well and truly among us. We&amp;#8217;re just not in the right position to notice.&lt;/p&gt;


	&lt;p&gt;The recent discussions on &lt;a href="http://machinimafordummies.com/articles/2008/04/21/yes-but-is-it-machinima"&gt;this blog&lt;/a&gt; and &lt;a href="http://www.gamerztheatre.com/content/view/571/413/"&gt;others&lt;/a&gt; as what should and should not be defined as &amp;#8220;machinima&amp;#8221; have only served to highlight just how different people&amp;#8217;s experiences with this technique have been. The commentator who saw &lt;em&gt;When We Two Parted&lt;/em&gt; and suggested that Strange Company &amp;#8220;&lt;em&gt;should stay in art &lt;span class="caps"&gt;NOT MACHINIMA&lt;/span&gt;&lt;/em&gt;&amp;#8221; may seem ridiculous at first, but it&amp;#8217;s actually a fair comment in the context. Whilst for some it was clearly a refreshing change, for this commentator, machinima is not art or interpretive visual storytelling. It&amp;#8217;s &lt;a href="http://www.machinima.com/series/view&amp;#38;id=152"&gt;Arby &amp;#8216;n&amp;#8217; the Cheif&lt;/a&gt;. It&amp;#8217;s Halo movies. What we all must realise, if machinima (and &lt;a href="http://z-studios.com/forum/viewtopic.php?f=3&amp;#38;t=10"&gt;anymation&lt;/a&gt;) is to thrive, is that he or she is quite correct. So am I, and so are you. Welcome to the revolution: anyone can play.&lt;/p&gt;</description>
      <pubDate>Thu, 01 May 2008 13:05:00 +0100</pubDate>
      <guid isPermaLink="false">urn:uuid:5c14895a-7ef0-45a7-bc1a-daa61dc526d1</guid>
      <author>Johnnie Ingram</author>
      <link>http://www.machinimafordummies.com/articles/2008/05/01/gamers-meet-byron</link>
      <category>Discussion</category>
      <category>machinima</category>
      <category>anymation</category>
      <category>strange company</category>
      <category>hugh hancock</category>
      <category>byron</category>
      <category>when we two parted</category>
      <category>halo</category>
      <category>contentious</category>
      <category>community</category>
      <trackback:ping>http://www.machinimafordummies.com/articles/trackback/33601</trackback:ping>
    </item>
    <item>
      <title>"Gamers meet Byron" by Hugh "Nomad" Hancock</title>
      <description>&lt;p&gt;Dew - it&amp;#8217;s happened already. Well, not so much with the &amp;#8220;budding authors&amp;#8221; bit, but there are Machinima directors out there that can tell a great story. I&amp;#8217;d recommend checking out the work of the late Peter Rasmussen, for starters. &lt;/p&gt;</description>
      <pubDate>Sat, 03 May 2008 11:17:46 +0100</pubDate>
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      <link>http://www.machinimafordummies.com/articles/2008/05/01/gamers-meet-byron#comment-33605</link>
    </item>
    <item>
      <title>"Gamers meet Byron" by Jeff McFarland</title>
      <description>&lt;p&gt;Great post, well said.
As a form of expression and film making, machinima&amp;#8217;s genres and definitions are wide open to interpretation.
Finding the right audience is the hard part in any school of entertainment.
It&amp;#8217;s the duty of the artist, as an artist, to not be dissuaded by criticism and continue to share their work with the world.  &lt;/p&gt;</description>
      <pubDate>Fri, 02 May 2008 19:06:01 +0100</pubDate>
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      <link>http://www.machinimafordummies.com/articles/2008/05/01/gamers-meet-byron#comment-33604</link>
    </item>
    <item>
      <title>"Gamers meet Byron" by dew</title>
      <description>&lt;p&gt;I am glad Machima is moving beyond gaming. I can&amp;#8217;t wait for budding authors that know how to write stories start using this medium. IMO, it will make ebooks boring.&lt;/p&gt;</description>
      <pubDate>Fri, 02 May 2008 18:49:40 +0100</pubDate>
      <guid isPermaLink="false">urn:uuid:4d53daaf-bbe4-4a56-86fa-a1f9ba04a672</guid>
      <link>http://www.machinimafordummies.com/articles/2008/05/01/gamers-meet-byron#comment-33603</link>
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