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    <title>Machinima for Dummies: Second Life has Lipsynch! For real! </title>
    <link>http://www.machinimafordummies.com/articles/2009/01/10/second-life-has-lipsynch-for-real</link>
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      <title>Second Life has Lipsynch! For real! </title>
      <description>&lt;p&gt;OK, you know how we&amp;#8217;ve been going on for ages about how SL doesn&amp;#8217;t have any lipsynch, and that&amp;#8217;s a major problem?&lt;/p&gt;

&lt;p&gt;It &lt;a href="http://uk.youtube.com/watch?v=fgYnxc2np9M"&gt;does&lt;/a&gt;, apparently. According to Phil Rice, it&amp;#8217;s been in there for ages - since July. &lt;/p&gt;

&lt;p&gt;How? Well, it&amp;#8217;s built into the viewer. Press CTRL+SHIFT+ALT+D, choose Character from the Advanced menu which appears, and choose &amp;#8220;Enable Lipsynch&amp;#8221;. &lt;/p&gt;

&lt;p&gt;And it looks pretty good! Now all we need is facial animation&amp;#8230;&lt;/p&gt;

&lt;p&gt;(Side note - how the hell did I not hear about this? Was I being totally ignorant, or did they, erm, not publicise it much?) &lt;/p&gt;</description>
      <pubDate>Sat, 10 Jan 2009 14:52:00 +0000</pubDate>
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      <author>Hugh "Nomad" Hancock</author>
      <link>http://www.machinimafordummies.com/articles/2009/01/10/second-life-has-lipsynch-for-real</link>
      <category>Tips and lists</category>
      <category>second life</category>
      <category>lipsynch</category>
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    <item>
      <title>"Second Life has Lipsynch! For real! " by Johnnie Ingram</title>
      <description>&lt;p&gt;@Kate - I think you&amp;#8217;re right. The whole publicity strategy seems to be &amp;#8220;if you build it they will come&amp;#8221;. Lip-sync and facial animation in SL is a huge deal for us. Perhaps we&amp;#8217;re the only community who view it as news-worthy?&lt;/p&gt;

&lt;p&gt;Either way, this is a very exciting development. Or at least it was, in July, when everyone but Hugh and me found out about it ;-)&lt;/p&gt;</description>
      <pubDate>Tue, 13 Jan 2009 14:49:41 +0000</pubDate>
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      <link>http://www.machinimafordummies.com/articles/2009/01/10/second-life-has-lipsynch-for-real#comment-33852</link>
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      <title>"Second Life has Lipsynch! For real! " by Trace</title>
      <description>&lt;p&gt;The expressions are only really good for comedy, they look over-the-top for anything serious.&lt;/p&gt;</description>
      <pubDate>Sat, 10 Jan 2009 18:28:01 +0000</pubDate>
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      <link>http://www.machinimafordummies.com/articles/2009/01/10/second-life-has-lipsynch-for-real#comment-33848</link>
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      <title>"Second Life has Lipsynch! For real! " by Trace</title>
      <description>&lt;p&gt;They look like poses because the expressions have been chopped up from the inworld gestures which you can find in the library/inventory, and yes you can blend them.  Don&amp;#8217;t pay for a Hud either there are plenty for free.&lt;/p&gt;</description>
      <pubDate>Sat, 10 Jan 2009 18:26:20 +0000</pubDate>
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      <link>http://www.machinimafordummies.com/articles/2009/01/10/second-life-has-lipsynch-for-real#comment-33847</link>
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      <title>"Second Life has Lipsynch! For real! " by Phil Rice</title>
      <description>&lt;p&gt;Yeah, the facial expressions are there, not as a function of the viewer, but one can concoct a puppet-like interface to invoke different face animations on command. Go to xstreetsl.com, to Marketplace, and do a search for &amp;#8220;face animation&amp;#8221; and you&amp;#8217;ll see many HUDs available for controlling face.  I don&amp;#8217;t think there&amp;#8217;s any blending at this time, they are more like poses, but they work.&lt;/p&gt;</description>
      <pubDate>Sat, 10 Jan 2009 16:17:13 +0000</pubDate>
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      <link>http://www.machinimafordummies.com/articles/2009/01/10/second-life-has-lipsynch-for-real#comment-33845</link>
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      <title>"Second Life has Lipsynch! For real! " by Kate</title>
      <description>&lt;p&gt;Facial animation is there too Hugh, though the choices of expression are somewhat basic.
I think the SL publicity department depends on people finding things out by accident :)&lt;/p&gt;</description>
      <pubDate>Sat, 10 Jan 2009 16:03:17 +0000</pubDate>
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