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    <title>Machinima for Dummies: Category News</title>
    <link>http://www.machinimafordummies.com/articles/category/news</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description>Blogging the writing of  "Machinima For Dummies"</description>
    <item>
      <title>Get Crazed Stalkers! </title>
      <description>&lt;p&gt;The first big Guerilla Showrunner project is now up and available, and I&amp;#8217;m thinking a lot of Machinima people will find it interesting. &lt;/p&gt;

&lt;p&gt;In short, I&amp;#8217;ve been thinking a lot about what makes a series project fun, and the answer that came back was - fans. Active fans who comment on the show, tell you they like it, and tell their friends about it. &lt;/p&gt;

&lt;p&gt;Too often we end up with thousands of casual viewers whom we only know as numbers on a YouTube page, and not as many interested, involved viewers as we&amp;#8217;d like. &lt;/p&gt;

&lt;p&gt;I&amp;#8217;ve been doing a lot of thinking about this, and I&amp;#8217;ve come to the conclusion that a lot of that is, frankly, down to us as showrunners. We control a lot of what makes people either stay and become fans or leave and never come back. &lt;/p&gt;

&lt;p&gt;So I made a video course about it. &lt;/p&gt;

&lt;p&gt;It&amp;#8217;s about half an hour in total, split up into three lessons. In the first one, I talk about quick, simple things that we can do - but often fail to - to increase the number of people who become fans of our shows. &lt;/p&gt;

&lt;p&gt;In part 2, I talk about how to design a show so that it fascinates people and makes them come back again and again. And in the third part&amp;#8230;&lt;/p&gt;

&lt;p&gt;OK, in the third part I basically talk about how to become a rock star. &lt;/p&gt;

&lt;p&gt;Find the course over here: &lt;/p&gt;

&lt;p&gt;&lt;a href="http://guerillashowrunner.com/crazed-stalkers-free/"&gt;http://guerillashowrunner.com/crazed-stalkers-free/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;It&amp;#8217;s totally free, and I&amp;#8217;m really looking forward to hearing what people think! &lt;/p&gt;</description>
      <pubDate>Wed, 26 Jan 2011 17:50:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:6ed9e96e-2214-4c9d-9958-e85a547ba81e</guid>
      <author>Hugh "Nomad" Hancock</author>
      <link>http://www.machinimafordummies.com/articles/2011/01/26/get-crazed-stalkers</link>
      <category>News</category>
    </item>
    <item>
      <title>Announcement: Johnnie no longer works for Moviestorm Ltd.</title>
      <description>&lt;p&gt;A quick announcement, in the spirit of full disclosure: as of January 2011, &lt;a href="http://www.moviestorm.co.uk/forums/index.php?s=0&amp;#38;showtopic=10367"&gt;I am no longer employed by Moviestorm Ltd&lt;/a&gt;.&lt;/p&gt;


	&lt;p&gt;I know we&amp;#8217;ve been pretty quiet on this blog recently. Sorry about that. Both Hugh and I have been pretty busy, and the blog has been drowned in spam, but we&amp;#8217;ve got some exciting changes planned. I&amp;#8217;ll let Hugh tell you more about that in the next post.&lt;/p&gt;</description>
      <pubDate>Fri, 07 Jan 2011 12:58:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:b3c78614-38d6-408c-bbce-f7a9933cede6</guid>
      <author>Johnnie Ingram</author>
      <link>http://www.machinimafordummies.com/articles/2011/01/07/announcement-johnnie-no-longer-works-for-moviestorm-ltd</link>
      <category>News</category>
      <category>moviestorm</category>
      <category>johnnie</category>
      <category>ingram</category>
    </item>
    <item>
      <title>Ryzom - MMORPG goes totally open-source</title>
      <description>&lt;p&gt;In what must be one of the most potentially exciting developments for independent machinima creators in a long time, we&amp;#8217;ve just heard that Winch Gate Properties Ltd., the creators of the online &lt;span class="caps"&gt;MMORPG&lt;/span&gt; &lt;a href="http://www.ryzom.com/"&gt;Ryzom&lt;/a&gt;, will be releasing the entire game as an open-source project. It sounds like the developers are keen to work with the community, and will be accepting the best 3rd-party developments into the main Ryzom codebase. Projects already underway include ports of the game to both Mac &lt;span class="caps"&gt;OSX&lt;/span&gt; and Linux.&lt;/p&gt;


	&lt;p&gt;This is fabulous news for machinima and anymation. An open-source licence like this gives the double benefit of a game that&amp;#8217;s easy to modify (because the entire source code can be studied and adapted) and a game without the usual copyright restrictions on use.&lt;/p&gt;


	&lt;p&gt;The code for both the game client and server, as well as several content creation tools, will be released under the &lt;a href="http://www.gnu.org/licenses/agpl-3.0.html"&gt;&lt;span class="caps"&gt;GNU&lt;/span&gt; Affero &lt;span class="caps"&gt;GPL&lt;/span&gt;&lt;/a&gt; licence. The assets (textures, sounds, etc) will be under a &lt;a href="http://creativecommons.org/licenses/by-sa/3.0/"&gt;Creative Commons Attribution Share-Alike&lt;/a&gt; licence.&lt;/p&gt;


	&lt;p&gt;I&amp;#8217;ll have to be honest now and say that I wasn&amp;#8217;t familiar with Ryzom before this announcement, but I&amp;#8217;ll definitely be taking a look now! Open-sourcing a game like this is an incredibly bold move, which deserves the highest praise. It&amp;#8217;s crucial that we take advantage of the opportunity, and use this resource to create things which Winch Gate could never have imagined. In doing so, we validate their decision to release the code, we provide exciting tools and assets for the rest of the community to use, and we&amp;#8217;ll have yet another tool in our anymation library. Although Ryzom is not the most graphically sophisticated game on the market, the flexibility of an open-source codebase more than make up for that. So, here&amp;#8217;s a challenge to the community: go make something cool.&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://dev.ryzom.com/news/13"&gt;Original press release&lt;/a&gt;.&lt;/p&gt;</description>
      <pubDate>Thu, 06 May 2010 15:19:00 +0100</pubDate>
      <guid isPermaLink="false">urn:uuid:28b3c21a-a19f-41ed-8041-cb94284dcd5d</guid>
      <author>Johnnie Ingram</author>
      <link>http://www.machinimafordummies.com/articles/2010/05/06/ryzom-mmorpg-goes-totally-open-source</link>
      <category>News</category>
      <category>Machinima For Dummies recommends</category>
      <category>Discussion</category>
      <category>ryzom</category>
      <category>winch</category>
      <category>gate</category>
      <category>fsf</category>
      <category>gnu</category>
      <category>gpl</category>
      <category>open</category>
      <category>source</category>
      <category>machinima</category>
      <category>anymation</category>
      <category>for</category>
      <category>dummies</category>
      <category>release</category>
      <category>free</category>
      <category>textures</category>
      <category>news</category>
    </item>
    <item>
      <title>Moviestorm Lifetime Subscriptions </title>
      <description>&lt;p&gt;As promised &lt;a href="http://www.machinimafordummies.com/articles/2009/12/04/whats-up-with-moviestorm-subscriptions"&gt;last year&lt;/a&gt;, Moviestorm have now announced &lt;a href="http://www.moviestormblog.com/index.php/moviestormblog/comments/moivestorm_-_its_for_life_not_just_for_christmas/"&gt;lifetime subscriptions&lt;/a&gt;, for f £149.99 / €199.99 / $249.99 . &lt;/p&gt;

&lt;p&gt;Good stuff. Now, we&amp;#8217;re just waiting for that end-of-life policy&amp;#8230;&lt;/p&gt;</description>
      <pubDate>Mon, 26 Apr 2010 19:12:37 +0100</pubDate>
      <guid isPermaLink="false">urn:uuid:6166c300-cc0a-4ce0-8e60-7d0abea69949</guid>
      <author>Hugh "Nomad" Hancock</author>
      <link>http://www.machinimafordummies.com/articles/2010/04/26/moviestorm-lifetime-subscriptions</link>
      <category>News</category>
    </item>
    <item>
      <title>Ada Lovelace Day</title>
      <description>&lt;p&gt;It&amp;#8217;s &lt;a href="http://findingada.com/"&gt;Ada Lovelace Day&lt;/a&gt; again and so, in a combination of genuinely heartfelt celebration and bare-faced self-promotion, here&amp;#8217;s a link to our article from this time last year, &lt;a href="http://machinimafordummies.com/articles/2009/03/24/women-who-have-changed-machinima"&gt;Women Who Have Changed Machinima&lt;/a&gt;.&lt;/p&gt;


	&lt;p&gt;If anything, women have become even more prominent in Machinima and Anymation over the past twelve months. It&amp;#8217;s particularly obvious in the more abstract creative communities such as &lt;em&gt;Moviestorm&lt;/em&gt; or &lt;em&gt;IClone&lt;/em&gt;, but even the communities for supposedly male-oriented games have many prominent female bloggers, movie-makers and celebrity players.&lt;/p&gt;


	&lt;p&gt;So, let&amp;#8217;s once again raise a glass to &lt;a href="http://en.wikipedia.org/wiki/Ada_Lovelace"&gt;Ada&lt;/a&gt;, and to the women who make our community the vibrant, fascinating and challenging arena it is.&lt;/p&gt;</description>
      <pubDate>Wed, 24 Mar 2010 14:12:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:d1825812-8209-4d4b-a144-540e30d7e9e1</guid>
      <author>Johnnie Ingram</author>
      <link>http://www.machinimafordummies.com/articles/2010/03/24/ada-lovelace-day</link>
      <category>News</category>
      <category>ald10</category>
      <category>ada</category>
      <category>lovelace</category>
      <category>machinima</category>
      <category>women</category>
    </item>
    <item>
      <title>Proper cloth (and hair) simulation in EVE</title>
      <description>&lt;p&gt;It&amp;#8217;s not very often these days that I get excited by a new graphical advance, but this one got me. &lt;/p&gt;

&lt;p&gt;&lt;object width="640" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/mrtwESnTOwY&amp;amp;hl=en_GB&amp;amp;fs=1&amp;amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/mrtwESnTOwY&amp;amp;hl=en_GB&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;

&lt;p&gt;Proper clothing! Proper hair! At last! (When it eventually turns up)&lt;/p&gt;</description>
      <pubDate>Wed, 24 Mar 2010 12:24:34 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:90eefd83-8a83-497b-8ee6-59d4b4db868e</guid>
      <author>Hugh "Nomad" Hancock</author>
      <link>http://www.machinimafordummies.com/articles/2010/03/24/proper-cloth-and-hair-simulation-in-eve</link>
      <category>News</category>
    </item>
    <item>
      <title>Star-studded cast lists - you can have one too</title>
      <description>&lt;p&gt;It&amp;#8217;s amazing how far you can get simply by just asking nicely. People will volunteer their time and skills, give you lots of free publicity &amp;#8211; even send you money sometimes. &lt;a href="http://www.bloodspell.com"&gt;BloodSpell&lt;/a&gt;, for example, would not have been possible without the insanely-enthusiastic fan community that built up around the film, who did some can&amp;#8217;t-put-a-price-on-it grassroots publicity as well as some can&amp;#8217;t-quite-believe-it fan remixes and artwork.&lt;/p&gt;


	&lt;p&gt;We&amp;#8217;ve said all along that, when it comes to casting your movie, if you have a specific actor in mind for a role, it&amp;#8217;s always worth asking them to do it. Even if they&amp;#8217;re, y&amp;#8217;know &amp;#8230; famous. You never know.&lt;/p&gt;


	&lt;p&gt;We&amp;#8217;ve been proven right several times over. Machinima pieces featuring some very famous names have started appearing recently. Bathtub Production&amp;#8217;s &lt;a href="http://www.chroniclesofhumanity.com/castinfo.php?id=9"&gt;The Chronicles Of Humanity&lt;/a&gt; features internet superstar &lt;a href="http://en.wikipedia.org/wiki/Felicia_Day"&gt;Felicia Day&lt;/a&gt; in a minor role, and we hear rumours that &lt;a href="http://www.lukeandjoe.com/"&gt;The Aventures Of Luke And Joe&lt;/a&gt; will soon see an appearance by a very well-known actor.&lt;/p&gt;


	&lt;p&gt;For Strange Company&amp;#8217;s current project, &lt;a href="http://www.deathknightlovestory.com/"&gt;Death Knight Love Story&lt;/a&gt;, Hugh has taken the &amp;#8220;just ask nicely, you never know&amp;#8221; approach to the extreme. The &lt;a href="http://www.strangecompany.org/strangeco/blog_comments/192"&gt;cast list&lt;/a&gt; includes &lt;a href="http://en.wikipedia.org/wiki/Anna_Chancellor"&gt;Anna Chancellor&lt;/a&gt; (&lt;em&gt;Four Weddings And A Funeral&lt;/em&gt;, &lt;em&gt;St Trinian&amp;#8217;s&lt;/em&gt;), &lt;a href="http://en.wikipedia.org/wiki/Brian_blessed"&gt;Brian Blessed&lt;/a&gt; (&lt;em&gt;I Claudius&lt;/em&gt;, &lt;em&gt;The Phantom Menace&lt;/em&gt;[1]), &lt;a href="http://en.wikipedia.org/wiki/Jack_Davenport"&gt;Jack Davenport&lt;/a&gt; (&lt;em&gt;Pirates Of The Carribbean&lt;/em&gt;, &lt;em&gt;Flash Forward&lt;/em&gt;) and &lt;a href="http://en.wikipedia.org/wiki/Joanna_Lumley"&gt;Joanna Lumley&lt;/a&gt; (&lt;em&gt;Absolutely Fabulous&lt;/em&gt;, &lt;em&gt;The New Avengers&lt;/em&gt;).&lt;/p&gt;


	&lt;p&gt;Machinima (and anymation) has always been inovative, but it&amp;#8217;s only in the comparitively recent past that the external perception of machinima (and knowledge of its existence!) has become sufficiently strong to attract actors this serious. Fame doesn&amp;#8217;t automatically imply talent of course, any more than lack of fame implies lack of talent, but the wider world is now starting to realise what we&amp;#8217;ve known all along: Machinima can produce movies that hold their own against any other type of film-making.&lt;/p&gt;


	&lt;p&gt;It just goes to show: you never know who&amp;#8217;ll say &amp;#8220;yes&amp;#8221; until you ask.&lt;/p&gt;


	&lt;p&gt;&lt;small&gt;&lt;em&gt;Disclosure of bias: I&amp;#8217;m a creative consultant on Death Knight Love Story, and Hugh is the writer/director. We&amp;#8217;re as biased as can be, and we&amp;#8217;re not pretending otherwise!&lt;/em&gt;&lt;/p&gt;


	&lt;p id="fn1"&gt;&lt;sup&gt;1&lt;/sup&gt; Oh alright. Flash Gordon, too.&lt;/small&gt;&lt;/p&gt;</description>
      <pubDate>Thu, 11 Mar 2010 15:49:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:580f0e9f-188e-4251-9039-02490a42a3cd</guid>
      <author>Johnnie Ingram</author>
      <link>http://www.machinimafordummies.com/articles/2010/03/11/star-studded-cast-lists-you-can-have-one-too</link>
      <category>News</category>
      <category>death</category>
      <category>knight</category>
      <category>love</category>
      <category>story</category>
      <category>dkls</category>
      <category>joanna</category>
      <category>lumley</category>
      <category>jack</category>
      <category>davenport</category>
      <category>brian</category>
      <category>blessed</category>
      <category>anna</category>
      <category>chancellor</category>
      <category>hugh</category>
      <category>hankcock</category>
      <category>strange</category>
      <category>company</category>
      <category>chronicles</category>
      <category>of</category>
      <category>humanity</category>
      <category>felicia</category>
      <category>day</category>
      <category>luke</category>
      <category>and</category>
      <category>joe</category>
      <category>actors</category>
    </item>
    <item>
      <title>Machinima Festival Feb 20th in SL</title>
      <description>&lt;p&gt;We received word of a Machinima festival with seven hours (!) of screenings happening in Second Life next weekend - here are the details: &lt;/p&gt;

&lt;hr/&gt;

&lt;p&gt;MMIF 2010
MaMachinima International Festival
Saturday Feb. 20th , 2010 
MMIF sims (SL) + Planetart, Amsterdam (NL)&lt;/p&gt;

&lt;p&gt;‘MMIF 2010&amp;#8217; is the second edition of an annual film festival in 3D cyberspace with a screening in physical space (&amp;#8216;RL&amp;#8217;). A seven hour movie marathon with a two hour afterparty. MMIF 2010 can also be followed on the web via live stream broadcasts. &lt;/p&gt;

&lt;p&gt;The MMIF is a celebration of ‘Machinima’: a new cinematic art form, created with virtual worlds and video games. On 3D Internet platforms like Second Life, any kind of movie sets can be build for very low costs. The MMIF aims to bring machinima to a wider audience, online – and offline. Machinima artists from all over the world are present in real time at the virtual MMIF Theatre. They present over 50 short films and have talks with other machinimatographers and an international audience. &lt;/p&gt;

&lt;p&gt;Audience in Amsterdam can follow the MMIF event projected live on a big screen at the Planetart Medialab Artspace. They can bring their own laptop computers to interact with the show on the big screen. Free wireless Internet and electricity is provided. No entrance fee at Planetart, however tickets are required - reservations must be made via email. Details at http://MMIF.org&lt;/p&gt;

&lt;p&gt;The MMIF is a volunteer-run non-profit collaboration of MaMachinima with Planetart, UrbanResort, Meta.Live.Nu, Pop Art Lab, VMax, Ystreams.TV, Metaworld Broadcasting, MetaMeets, Gallery Fermate, and many volunteers. MMIF 2010 is financed by donations and gifts. Virtual land sponsored by Linden Lab. The MMIF was initiated by the Dutch Film maker Chantal Harvey.&lt;/p&gt;

&lt;p&gt;MMIF 2010 info, promo video, full programme, live streams, contact and latest updates and changes at http://MMIF.org&lt;/p&gt;

&lt;p&gt;MMIF 2010 ARTISTS: &lt;/p&gt;

&lt;p&gt;Gala Charron - Ogogoro - Lainy Voom - Draxtor Despres - Bryn Oh - Rohan Fermi - Toxic Menges - Tara Yeats - Phaylen Fairchild - Pooky Amsterdam &amp;amp; Russell (Rosco) Boyd - Poid Mahovlich - CodeWarrior Carling - Evie Fairchild - Graham Miami - Kronos Kirkorian - Osprey Therian - Chaffro Schoonmaker - SaveMe Oh - Dulci Parx - Chatnoir Studios - Paisley Beebe - Rysan Fall - Sol Bartz (phil Rice) - Rocksea Renegade - Cisko Vandeverre – Nitwacket (Pyewacket Bellman) - Chantal Harvey - Lowe Runo - Pia Klaar - Al Peretz - Halden Beaumont - Kolor Fall - Binary Quandry - spyVspy Aeon - Animatechnica - Miles Eleventhauer - Lizsolo Mathilde - Delgado Cinquetti - L1aura Loire - Iono Allen - Pyewacket Kazyanenko - Fort Knight - Luca Lisci - Larkworthy Antfarm - Beans Canning - Gtoon Jun - Tutsy Navarathna - Hadji Ling - Colemarie Soleil - Xineohp Guisse - Lorin Tone - Ian Friar - Suzy Yue - Claus Uriza / Emily Hifeng – Meta Lord, and others.&lt;/p&gt;

&lt;p&gt;MMIF 2010 TIMES:
Saturday 20th of February
19:00 CET (= SL 10 am PST) - DOORS OPEN
20:00 CET (= SL 11 am PST) - Opening ceremony + Machinima film screenings
03:00 CET (= SL 6 pm PST) - THE END + After party online in SL&lt;/p&gt;

&lt;p&gt;PHYSICAL LOCATION:
Planetart Medialab Artspace
Wibautstraat 150
1091 GR Amsterdam (NL)&lt;/p&gt;

&lt;p&gt;VIRTUAL LOCATION:
MMIF 1, 2, 3, 4 
Second Life
Teleport links via http://MMIF.org&lt;/p&gt;</description>
      <pubDate>Tue, 09 Feb 2010 11:41:53 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:e77961a2-2f86-486d-a424-fe4438a29627</guid>
      <author>Hugh "Nomad" Hancock</author>
      <link>http://www.machinimafordummies.com/articles/2010/02/09/machinima-festival-feb-20th-in-sl</link>
      <category>News</category>
    </item>
    <item>
      <title>Exciting news - Runescape Machinima tools</title>
      <description>&lt;p&gt;Runescape&amp;#8217;s the 500lb gorilla in the MMO field right now, boasting arguably more players than World of Warcraft. As such, it&amp;#8217;s very exciting to hear that the Runescape developers are adding a Machinima tool, the &lt;a href="http://services.runescape.com/m=devblog/view_post.ws?post_id=78&amp;amp;page=1"&gt;&amp;#8220;Orb of Oculus&amp;#8221;&lt;/a&gt;, to the game - looking forward to seeing what it can do!&lt;/p&gt;

&lt;p&gt;UPDATE - the forum thread on this is up to &lt;a href="http://services.runescape.com/m=forum/forums.ws?16,17,38,60246965"&gt;29 pages&lt;/a&gt; already. This could spawn quite a lot of new Machinima&amp;#8230;&lt;/p&gt;</description>
      <pubDate>Wed, 20 Jan 2010 15:35:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:3346b069-a8a5-49ad-9843-542ffa8dbe1a</guid>
      <author>Hugh "Nomad" Hancock</author>
      <link>http://www.machinimafordummies.com/articles/2010/01/20/exciting-news-runescape-machinima-tools</link>
      <category>News</category>
    </item>
    <item>
      <title>Valve &amp;quot;Not interested&amp;quot; in Machinima</title>
      <description>&lt;p&gt;And the big news at the end of the year keeps on coming: &lt;/p&gt;

&lt;p&gt;Pixel Eyes Productions have been trying to get an answer out of Valve Entertainment forever on the subject on Machinima, and finally, &lt;a href="http://pixeleyesproductions.blogspot.com/2009/12/valve-is-not-interested-in-machinima.html"&gt;they&amp;#8217;ve got this&lt;/a&gt;: &lt;/p&gt;

&lt;p&gt;&amp;#8220;&amp;#8221;We are not interested in licensing our technology or IP for machinima. &lt;em&gt;This includes providing copyright approvals.&lt;/em&gt;&amp;#8221;&lt;/p&gt;

&lt;p&gt;(Emphasis mine) &lt;/p&gt;

&lt;p&gt;Wow. That&amp;#8217;s kinda big news. The creators of arguably the best engine out there for high-quality Machinima has no interest in letting it extend beyond YouTube. &lt;/p&gt;

&lt;p&gt;Having said that, it&amp;#8217;s not new. I&amp;#8217;ve had similar conversations with iD Software in the past - the summary being &amp;#8220;We&amp;#8217;re a games company, not a film company.&amp;#8221;&lt;/p&gt;

&lt;p&gt;Pixel Eyes have some interesting analysis on their blog. I haven&amp;#8217;t really thought through this news yet, so - what do you think?&lt;/p&gt;</description>
      <pubDate>Thu, 24 Dec 2009 11:50:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:7fff747f-591e-4517-a394-557573f05b3a</guid>
      <author>Hugh "Nomad" Hancock</author>
      <link>http://www.machinimafordummies.com/articles/2009/12/24/valve-not-interested-in-machinima</link>
      <category>News</category>
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